GEORGE BANKS

British Criminal, Age 20

Description:

STR 50 CON 70 SIZ 50 INT 70
POW 70 DEX 75 APP 65 EDU 60
Sanity 70 Build: 0 Move: 8 HP: 12
Luck: 80
Damage Bonus: 0
Brawl 60% (30/12), damage 1D3
Knife 55% (27/11), damage 1D4
Dodge 60% (30/12)
Skills: Climb 70%, Credit Rating 1%, Fast Talk 50%,
Hide 60%, Jump 65%, Listen 65%, Locksmith 65%,
Pick Pocket 15%, Sleight of Hand 25%, Spot Hidden
60%, Stealth 80%.
Language: English (own) 60%.
Gear: Knife, clothes he thinks are smart, rakish hat,
good shoes he has recently stolen.
Traveling Money: 2 pounds

Bio:

Personal Description – Small and wiry with dark hair and blue eyes.
Ideology/Beliefs –Determined to make his way in the world no matter what.
Significant People – Professor Smith and Professor Worth.
Traits – Cocky and out for himself.
Injuries & Scars – None.

NOTES:
George Banks is a young man from London’s underclass who while bright has drifted into the criminal life. He works chiefly as a snakesman, wriggling and prying his way into locked places to let in tougher gang members. George is very resourceful and has a gift of the gab, but nobody could mistake him for anything but a grown up street urchin.

CONNECTION WITH PROFESSOR SMITH:
George once burgled Professor Smith and the Professor kindly let him off provided he would better himself.

CONNECTION WITH OTHER INVESTIGATORS:
George helped Professor Worth when he thought the professor was being cheated by a fellow academic. They had been introduced by Smith. Worth, like Smith, would like to see George better himself. Some scurrilous rumors suggest George is Professor Worth’s illegitimate son. George knows nothing of his parents, since he was abandoned as a baby.

GEORGE BANKS

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